![]() ![]() New to the series, V is a character whose style is unlike any other playable character in Devil May Cry. It’s not just the Devil Breaker either, combat continues to evolve. You’ll find your own way and a favourite loadout, with refills scattered around the environment if you burn through what you take into battle. Try stopping an enemy in its tracks with a time freezing projectile, careering around on a Devil Breaker hoverboard causing havoc, or simply tearing into them with a strong flurry - those are just a few of my suggestions. That experimentation is encouraged too, with new variations unlocking as the game progresses, increasing the approaches you can have to any fight. A new addition to his arsenal, these interchangeable and weaponised prosthetics change up combat a great deal, with their variety allowing for increased experimentation from the very beginning. This is, in part thanks to his new Cody Rhodes-inspired look and partly thanks to Nico - a weaponsmith tasked with designing Nero’s Devil Breaker robotic arms. ![]() What’s more, he feels new - lacking the baggage of Dante whilst still being an established character and that’s important to making this game work.Ĭlearly accustomed to taking out whatever fresh hell stands in his way with a series of sword and gun-based combos, Nero still manages to feel incredibly original. Now a professional demon hunter - complete with a trademark ‘Devil May Cry’ neon sign - he’s still cocky and headstrong, but he’s also relatable. Set several years after the events of Devil May Cry 4, the latest entry in the series continues the story of Nero. It’s a bold, risky, move, but one more often than not that pays dividends. A game to be championed by existing fans and embraced by new ones. The latest entry in the series is a continuation of a franchise and a reboot at the same time. Well, Devil May Cry 5 makes it clear that Capcom doesn’t agree. I’m not sure if I should just leave it at that, or if I should go for more of a Urizen face-type look without the extra spikes and eyeballs.Heaven and hell. For the concept of his face, I went with a human-bat hybrid. His skin colour’s supposed to be pretty pale but as the background’s coloured, it looks a bit more like a really pale, peach-coloured human skin tone, so I don’t know if I should just leave it that colour or make it more of a greyer tone to where it’s gets closer to his hair colour.Ĥ. I don’t know if I should add his torn boots on his feet.ģ. He only grows taller more than bulkier (except for the wing arms), so I don’t know if I should have him leave his vest on, or if he should be shirtless and have hair going around his chest and back, or just leave those areas bear if shirtless.Ģ. Because he’s supposed to be pretty beefy, I dunno if I should make the pants ripped more to the point where it looks like he’s wearing shorts/jorts.Īs for (bat) Vergil, there are few things I’m unsure about on what to do with him:ġ. ![]() I would love to show more details, but I also kinda wanna keep it a surprise on what it really looks like.įor (beast) Dante, I currently have his pants where they’re torn just above the knees with other torn areas around the legs. So as the title states, I’m indecisive on what it is I want for each figure, and need some decisions from you viewers/followers. Here’s a sneak peek on a Devil May Cry fan art I’ve been working on (I need to learn to finish other pieces first before getting started on others…).
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